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2023

Spit It Out - Week 15 Devlog
·2 mins
devlogs programming on-going
Programming This devlog cycle was partly broken up by Thanksgiving break, where I was barred from my family from doing work.
Spit It Out - Week 14 Devlog
·2 mins
Bug Fixing & QA This week I continued work on fixing bugs such as:
Spit It Out - Week 13 Devlog
·2 mins
Programming During this devlog cycle, I began the (rather fun) process of implementing sprites and animations for the player characters, along with the new radial UI for selecting gizmos.
Spit It Out - Week 12 Devlog
·2 mins
Bug Fixing & QA For this devlog cycle, the vast majority of my time was spent putting out fires in the form of bug fixing and major feature tweaking to better suit the level designers to have a build of the game ready.
Spit It Out - Week 11 Devlog
·3 mins
Programming This week I focused my attention mostly on getting Two Player Co-Op working with Split Screen.
Spit It Out - Week 10 Devlog
·2 mins
Programming During this devlog cycle, I focused on trying to get the 2 Player Co-op systems working properly, along with setting things up for the Level Designers to begin testing things out.
Spit It Out - Week 8 Devlog
·3 mins
Programming I continued my work on implementing the Interaction System which will be vital in implementing the various gizmos and “gadgets.
Spit It Out - Week 9 Devlog
·3 mins
Programming For week 9 I finalized the systems for all the Gizmos (Crank, Slider, Button, and Lever), along with the wire system, and created some of the basic Gadgets that the Level Designers will need for the first level.
Spit It Out - Week 7 Devlog
·3 mins
Programming This week I began work on what will most likely be the most complicated system in our game, the Gizmo system.
Spit It Out - Week 6 Devlog
·4 mins
Game Design Working with Grayson and William, we went through many different iterations of what the gameplay loop would be between the two players.